Impacts of License Choice and Organizational Sponsorship on User Interest and Development Activity in Open Source Software Projects
Citation: Katherine J. Stewart, Anthony P. Ammeter, Likoebe M. Maruping Impacts of License Choice and Organizational Sponsorship on User Interest and Development Activity in Open Source Software Projects.
DOI (original publisher): 10.1287/isre.1060.0082
Semantic Scholar (metadata): 10.1287/isre.1060.0082
Sci-Hub (fulltext): 10.1287/isre.1060.0082
Internet Archive Scholar (search for fulltext): Impacts of License Choice and Organizational Sponsorship on User Interest and Development Activity in Open Source Software Projects
Wikidata (metadata): Q64285359
Tagged:
Summary
Contribute to literature on why some OSS projects succeed and others fail.
Using subscriber counts for 138 utility, software development, and game projects gathered from Freshmeat.net, main conclusions:
- license restrictiveness and organizational sponsorship interact to influence user perceptions of the likely utility of open source software in such a way that users are most attracted to projects that are sponsored by nonmarket organizations and that employ nonrestrictive licenses
- licensing and sponsorship address complementary developer motivations such that the influence of licensing on development activity depends on what kind of organizational sponsor a project has
Hypotheses:
- Hypothesis 1A (H1A). OSS projects that use a nonrestrictive license will attract greater user interest over time than those that use a restrictive license. (Supported)
- Hypothesis 1B (H1B). The effect of license restrictiveness on OSS project user interest over time will be stronger for projects that have a broader range of potential uses than for those that have a narrower range of potential uses. (Not Supported, not significant)
- Hypothesis 2A (H2A). Projects with a sponsor will attract greater user interest over time than those without a sponsor (Supported)
- Hypothesis 2B (H2B). The effects of sponsorship on OSS project user interest over time will be stronger for projects that have a broader range of potential uses than for those that have a narrower range of potential uses. (Partially Supported: yes for utility and software development but not for game projects)
- Hypothesis 2C (H2C). Projects with a nonmarket sponsor will attract greater user interest over time than those with a market sponsor. (Supported)
- Hypothesis 2D (H2D). Projects with a nonmarket sponsor and a nonrestrictive license will attract greater user interest over time than any other combination of license restrictiveness and sponsorship. (Supported)
- Hypothesis 3 (H3). OSS projects using a restrictive license will attract greater development activity over time than those using a nonrestrictive license. (Not Supported, not significant)
- Hypothesis 4A (H4A). OSS projects that have a nonmarket sponsor will attract greater development activity over time than those that do not have a sponsor. (Supported)
- Hypothesis 4B (H4B). The positive effect of license restrictiveness on development activity will be reduced for nonmarket-sponsored projects versus market-sponsored or nonsponsored projects. (Supported, license restrictiveness negative for development activity in nonmarket-sponsored projects)
- Hypothesis 5 (H5). OSS project user interest will have a positive effect on the amount of OSS project development activity over time. (Supported)
Theoretical and Practical Relevance
Does not seem to account for CLA or lack thereof.